Pixel artillery destruction game where you must kill all enemies on map while causing a minimal amount of collateral damage as possible. Living pixels have AI that let's them run from danger, hide indoors from shells, go inside at night, police wander and herd stragglers inside at night and more (I forgot what else)

Please let me know of any bugs and suggestions of what can be added. There is still some things left behind from old development that I have not changed yet so don't mind if you see or read something that isn't in game.

There is a hidden mode that allows you to simulate a zombie infection, with military that shoots them and throws grenades, and civilians that react to them and can be infected. Type 'rotten' in the main menu to unlock it for the next run. If you type 'monkey' it let's you load a biome with no entities so you can freely destroy if you would like. Also there is a hidden nuke weapon found through the main menu but I will let you find that yourself c:

Updated 6 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
AuthorFTDoomGuy
GenreSimulation, Strategy
Tags2D, AI Generated, Explosions, Physics, Pixel Art, Sandbox, Tactical, Top-Down
Average sessionAbout a half-hour
LanguagesEnglish
AI DisclosureAI Assisted, Code, Graphics

Development log

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